![]() Otherwise, I'd advise you to keep your eyes on Disagreeable Demon and Knuckle- these two cards, while only Bronze, may end up being some of the most oppressive cards of the set, both within and without Aggro Blood. ![]() It's not clear that Carabosse is more optimal than more early-game consistency for Aggro Blood, but if WD brings a resurgence in midrange decks, then Carabosse can effectively counter them by providing a source of DoT burn that few factions can sustain. This deck seeks to take advantage of Blood's incredibly powerful tempo-removal options in the form of Knuckle and Sabreur to aggro down the opponent, but tops with Carabosse and Sabreur to provide powerful refuel into the midgame. I wouldn't worry too much about ensuring Lion synergy, unless you want to go really hard (deck by Bagoum).Ĭarabosse is certainly one of the least understood cards of the expansion, and we currently don't have a proper idea just how powerful it will be. In addition, it should be noted that Lion is an incredibly powerful play even when not boosted, and is in many respects simply better than Garuda (since you do not need to pay for the amulet). As such, I would strongly support the inclusion of Dark Jeanne in this list, replacing most likely Whitecat Sage and Ancient Lion Spirit. Regardless, this deck does strongly resemble Storm Haven, and I imagine that it will likely be played in the same vein, except with a greater emphasis on board control with Snow White/Hound, Teatime, and Lion. From my perspective, it's not clear whether these faction synergies can outpower the potential of an early Lion- would you rather hold the threat of Snow White into Heavenly Hound, or the threat of a 4-5 mana Lion on Beastcall? This deck is intriguing mostly because it so greatly refuses to abandon class synergy for neutrals, even while incorporating the neutral powerhouse Lion of the Golden City.
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